VIBES
Research

The research side of the house: how people behave, how machines behave, and what happens when the two meet. Some of it is reading, some of it is circuits with the numbers worked out, some of it is a test card. This page lists every room in this part of the building. The rooms also point at each other, so you can wander instead.

research areas

*research areas — nineteen subjects, each at seminar depth with its own reading list
*signal detection — human behavior: telling signal from noise, and where you draw the line
*prediction error — human behavior: learning from surprise
*replication — human behavior: which findings hold up
*bounded rationality — human behavior: good-enough decisions
*sycophancy — AI behavior: models that tell you what you want to hear
*calibration — AI behavior: does 80% sure mean right 80% of the time?
*shortcut learning — AI behavior: right answers for the wrong reasons
*interpretability — AI behavior: what a network is actually using
*hallucination and confabulation — AI behavior: fluent, confident, and not true
*specification gaming — AI behavior: the letter of the goal, not the spirit
*automation bias — human–AI: trusting the machine too much, or too little
*anthropomorphism — human–AI: seeing a mind in the machine
*complementarity — human–AI: when the team beats either alone
*algorithm aversion — human–AI: preferring the human who errs
*mental models — human–AI: what people believe the machine is doing
*the nervous system — a fourth shelf: the brain itself, and the people who took it apart
*engram — the nervous system: where a memory is kept
*predictive processing — the nervous system: the brain as a guesser
*connectomics — the nervous system: the wiring diagram, and what it does not tell you
*neuro and AI — the nervous system: scoring networks against brains
*machine-made art — human–AI: how people respond to it, and why the label matters

essays

*essays — longer pieces that argue something; read the footnotes
*where the line is — from Fechner's threshold to a machine that declines to answer
*the polite machine — ELIZA reflected you; newer machines agree with you
*the break, 1951 or 1952 — Wiener, McCulloch, Pitts, and a message from Mexico City
*the thesis that wasn't — speculative, and labelled so
*who made this? — machine-made pictures, and this building's own walls

methods and timelines

*the staircase — an adaptive experiment you can run on yourself
*timeline: psychophysics — from Weber, 1834, to QUEST
*timeline: machines that answer — from the Turk to chat models
*timeline: replication — from Sterling, 1959, to Many Labs
*timeline: cybernetics — from Maxwell's governors to the homeostat, and the histories since
*timeline: memory — from nonsense syllables to engrams
*timeline: neuroscience — from a silver stain, 1873, to the wiring of a fly
*timeline: machine-made art — from Lovelace and the daguerreotype to the courts
*all four methods — the staircase, ROC, power and preregistration, each one runnable

toys NEW [playful]

*the toy shelf — six small demos of real effects, each with its sources and its limits
*the Stroop box — name the ink, not the word
*the arrow lines — the Müller-Lyer illusion
*spot the change — change blindness
*the reaction box — simple and go/no-go reaction time
*the line judge — a Weber fraction for line length
*the four cards — Wason's selection task

Good morning. Good afternoon. Good evening. Up late? Toy suggestion: This hour's toy: the Stroop boxthe arrow linesspot the changethe reaction boxthe line judgethe four cards.

people and words

*people — real people, real dates, their own works
*Weber — touch, and the constant fraction
*Fechner — the founder of psychophysics
*William James — the Principles
*Herbert Simon — satisficing, and the first reasoning programs
*Frank Rosenblatt — the perceptron
*J. C. R. Licklider — man–computer symbiosis
*Joseph Weizenbaum — ELIZA, and second thoughts
*Hermann von Helmholtz — nerve speed, the ear, unconscious inference
*Wilhelm Wundt — the first laboratory
*Hermann Ebbinghaus — memory, measured on himself
*L. L. Thurstone — comparative judgment
*Norbert Wiener — cybernetics, and a warning
*Claude Shannon — information
*Frederic Bartlett — remembering as reconstruction
*W. Ross Ashby — the homeostat and requisite variety
*Warren McCulloch — the logical neuron
*Paul Meehl — clinical versus statistical, and soft psychology
*Walter Pitts — the logician of the 1943 paper
*Jerome Lettvin — the frog's eye
*Santiago Ramón y Cajal — the neuron doctrine, drawn
*Charles Sherrington — a word for a gap
*Donald Hebb — cell assemblies
*Karl Lashley — in search of the engram
*Wilder Penfield — the map on the brain
*Brenda Milner — H.M., and kinds of memory
*Roger Sperry — two halves
*glossary — the terms these pages use, A to Z

[minds]  minds, other and otherwise

*minds — ELIZA, the shadow, the Cartesian theater, the hard problem
*Turing — the imitation game, and Enigma before it
*swarms — boids: three local rules, one flock

[signal]  signal and noise

*signal — pulling what you meant back out of what arrived
*the RC low-pass — the simplest filter there is
*RLC — resonance and Q
*the integrator — and a bronze computer
*the Wien bridge — an oscillator that keeps itself going
*Fourier, 1822 — every wave is a sum of simpler ones
*Bayes, 1763 — updating a belief by the evidence
*secrecy — Enigma and the one-time pad, noise on purpose
*base 60 and base 20 — older ways of counting

[tests]  perception and measurement

*measurement — what changes when somebody looks
*test patterns — so you know the fault was yours
*bars — colour bars, the old way

The tour has rooms for this too: a psychology hall and a room about thresholds, where the light is turned down on purpose. Walk the tour, or read the plain list of its rooms.

More rooms are going up on this side. under construction

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rev. Oct 24 2026