VIBES
Timeline: machines that answer

From a man in a box to models tuned on approval: machines (and one horse) that people asked questions of, and what they learned by asking. In the tour there is a room of machines that answer, with a kiosk; its exhibits belong to the tour, and the plain tour lists them.
1770Kempelen builds the Turk, a chess automaton with a hidden human player (Standage, 2002).
1821Willis argues from its dimensions that a person hides in the Turk.
1836Poe's essay "Maelzel's Chess-Player" reaches the same conclusion by other arguments.
1854The Turk is destroyed by fire in Philadelphia.
1904A Berlin commission finds no trickery in Clever Hans.
1907Pfungst shows Hans reads unintended cues from his questioners (English translation 1911).
1943McCulloch & Pitts: a logical calculus of neuron-like units.
1950Turing proposes the imitation game. See Turing.
1956Newell & Simon: the Logic Theorist proves theorems. See Simon.
1958Rosenblatt: the perceptron, a machine that learns. See Rosenblatt.
1960Licklider: man–computer symbiosis.
1966Weizenbaum: ELIZA. See Weizenbaum and try it on the minds page.
1971Colby et al.: PARRY simulates paranoia, and psychiatrists try to tell it from patients.
1972PARRY and ELIZA's DOCTOR talk to each other over the ARPANET; the transcript is published as RFC 439.
1994Nass, Steuer & Tauber: computers are social actors.
2005A crowd-work service is named "Mechanical Turk", after the automaton.
2017Christiano et al.: learning a reward from human preference comparisons.
2022Ouyang et al.: instruction-following models tuned with human feedback.
2023Perez et al. and Sharma et al. document sycophancy in such models.

Sources

  1. Standage (2002). The Turk: The Life and Times of the Famous Eighteenth-Century Chess-Playing Machine. New York: Walker.
  2. Willis (1821). An Attempt to Analyse the Automaton Chess Player of Mr. de Kempelen. London: J. Booth.
  3. Poe (1836). Maelzel's Chess-Player. Southern Literary Messenger, April 1836.
  4. Pfungst (1911). Clever Hans (the Horse of Mr. von Osten), trans. C. L. Rahn. New York: Henry Holt. German original 1907. Free edition at Project Gutenberg. www.gutenberg.org/ebooks/33936
  5. McCulloch & Pitts (1943). A logical calculus of the ideas immanent in nervous activity. The Bulletin of Mathematical Biophysics. doi:10.1007/BF02478259
  6. Turing (1950). Computing machinery and intelligence. Mind. doi:10.1093/mind/LIX.236.433
  7. Newell & Simon (1956). The logic theory machine--A complex information processing system. IEEE Transactions on Information Theory. doi:10.1109/TIT.1956.1056797
  8. Rosenblatt (1958). The perceptron: A probabilistic model for information storage and organization in the brain. Psychological Review. doi:10.1037/h0042519
  9. Licklider (1960). Man-Computer Symbiosis. IRE Transactions on Human Factors in Electronics. doi:10.1109/THFE2.1960.4503259
  10. Weizenbaum (1966). ELIZA—A Computer Program For the Study of Natural Language Communication Between Man and Machine. Communications of the ACM. doi:10.1145/365153.365168
  11. Colby, Weber & Hilf (1971). Artificial Paranoia. Artificial Intelligence. doi:10.1016/0004-3702(71)90002-6
  12. Cerf (1973). PARRY encounters the DOCTOR. RFC 439, Network Working Group (a transcript of a session on 18 September 1972). www.rfc-editor.org/rfc/rfc439
  13. Nass, Steuer & Tauber (1994). Computers are social actors. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. doi:10.1145/191666.191703
  14. Christiano et al. (2017). Deep reinforcement learning from human preferences. arXiv:1706.03741 (NeurIPS 2017). arxiv.org/abs/1706.03741
  15. Ouyang et al. (2022). Training language models to follow instructions with human feedback. arXiv:2203.02155 (NeurIPS 2022). arxiv.org/abs/2203.02155
  16. Perez et al. (2023). Discovering Language Model Behaviors with Model-Written Evaluations. Findings of the Association for Computational Linguistics: ACL 2023. doi:10.18653/v1/2023.findings-acl.847
  17. Sharma et al. (2023). Towards understanding sycophancy in language models. arXiv:2310.13548 (published at ICLR 2024). arxiv.org/abs/2310.13548

see also

*essay: the polite machine
*oddities
*annotated: human–AI interaction

------

rev. Oct 24 2026